Looking to bring the old arcade-game feeling back from nostalgia. With bright neon-lights whizzing by while (Auto) Bunny-hopping travel through the ARENA, (Current Level), smash opponents and Capture TILES to win the game.

CLASSES Introduced 2 classes for now. STANDARD Class / SCOUT Class

SCORING: Calculated as such: Points += (Total # TeamTile Connection * Time Interval) Tile / Switch Connection: Touch a tile that does not belong to your team. You need to "Switch On" all TILES associated with respective 'Energy Generator' that will score points when your team has secured an Energy Generator. (1 point per second for every Energy Generator Secured) Capture Tiles: Touch a tile that does not belong to your team.

IN THE NEXT UPDATES TO COME... Expansion of Player Class New Weapon Mechanics Level Design / Game Modes Animations, Art and more!

This is basically a scaled down version of Doom/Quake Series game. - And I hope to be implementing several cool levels, while addressing any game-play issues. So do not expect AAA game graphics / animations as my pockets are quite empty to currently hire :/ So it's just been an individual project so far, and since it's scaled up to something that could eventually become STEAM worthy, I figured why not let the community take a look at the progress.

Game Server Currently hosted by: P.U.N. (Photon Unity Network)

Published Jan 11, 2016
StatusIn development
GenreAction, Shooter
Made withUnity
TagsFirst-Person, Team-Based, unity3d
Average sessionA few minutes
InputsKeyboard, Mouse
MultiplayerAd-hoc networked multiplayer

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